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Homeworld remastered collection save game location
Homeworld remastered collection save game location






homeworld remastered collection save game location
  1. #Homeworld remastered collection save game location how to#
  2. #Homeworld remastered collection save game location install#
  3. #Homeworld remastered collection save game location mod#
  4. #Homeworld remastered collection save game location update#
  5. #Homeworld remastered collection save game location archive#

For example, if you look in the Homeworld2Classic folder in Steam:Ĭ:Program Files (x86)SteamSteamAppscommonHomeworldHomeworld2Classic

#Homeworld remastered collection save game location mod#

Since Homeworld 1 Classic didn’t support the same modding data structure that Homeworld 2 Classic did, we don’t currently have Steam Workshop support ready for it, but we are working hard to make it possible to support Workshop mods for Homeworld 1 Classic as well.įor each type of game where you want to create a MOD, we are using a new ‘Data’ folder to hold the MOD folders and loose files. The tools needed to modify Homeworld Remastered are not yet ready for release, but they will be available in the future. Currently, we only support modding for Homeworld 2 Classic.

#Homeworld remastered collection save game location how to#

Now, let’s talk about how to set up a MOD. This WorkshopID value is used later when you make updates to your MOD (using the ‘update’ command in the WorkshopTool). You should not modify this value once it has been set. When the create command is done uploading the files, it will modify the config.txt to change the ‘WorkshopID’ value to the item number assigned to that Workshop item by Valve. Use the ‘create’ command with the path to your MOD folder to begin packing up your loose files and uploading them to Steam Workshop. Once you’ve set up all of the above information in the config.txt file, you are ready to upload your MOD. The description text is limited to 8,000 characters.

homeworld remastered collection save game location

The tags are used in Workshop to allow people to search for MODs using keywords (or tags).Īt the bottom of the config.txt file is where you can write a long description of what your MOD is, what it does, how to use it, etc. You can modify the Tags information to be specific to your MOD. You will also need to set a filename for the. You will need to set the GameType for your MOD (this can be ‘HW1Classic’ for Homeworld 1 Classic, ‘HW2Classic’ for Homeworld 2 Classic, or ‘HomeworldRM’ for Homeworld Remastered). There are comments in the config.txt file to explain what each option is, but in general, you will need to set a Title for your MOD. Just copy the config.txt file from the WorkshopTool folder into your MOD folder and open it with a text editor to set up some things. You can find a template version of the config.txt file in the WorkshopTool folder mentioned above. The other file that is required is a ‘config.txt’ file that contains information about your MOD that will appear on the Steam Workshop. This image needs to be a valid JPEG or PNG image and must be 256×256 pixels or 512×512 pixels in size. There needs to be a file named ‘preview.jpg’ or ‘preview.png’ that is a preview image that will be displayed in Workshop and in the game. The WorkshopTool also expects 2 other files to be in your MOD folder. The WorkshopTool will not allow you to upload pre-created.

#Homeworld remastered collection save game location archive#

big file archive and upload that archive to Steam Workshop. The WorkshopTool will automatically pack up the loose files into a. The WorkshopTool expects there to be loose folders and files in the MOD folder (in this case inside the ‘DataMyMod’ folder). For example, if I was creating a MOD for Homeworld 2 Classic and I named my MOD folder “DataMyMod”, then I would use the following command in the WorkshopTool to create this MOD on Steam Workshop:

#Homeworld remastered collection save game location update#

When you use the WorkshopTool to create or update a MOD, you need to use the path to the folder that contains your MOD data (which we talk about more below). When the tool runs, the current working directory will be:Ĭ:Program Files (x86)SteamSteamAppscommonHomeworld

#Homeworld remastered collection save game location install#

If you used the default path to install Steam, this will be:Ĭ:Program Files (x86)SteamSteamAppscommonHomeworldGBXToolsWorkshopTool The WorkshopTool is located in the HomeworldGBXToolsWorkshopTool folder in the Steam installation. You can also update an existing MOD on Workshop with new or updated content for you MOD. You can get a list of MODs that you have previously uploaded to Workshop. Once the Homeworld Remastered Toolkit is installed, you can double click on it to launch the WorkshopTool (which is used to upload MODs) to Steam Workshop… In the list of tools, scroll down until you see “Homeworld Remastered Toolkit” and double click on it to install it… In the Steam client, move your mouse over the “LIBRARY” menu item and select “TOOLS”… How to upload a Homeworld mod to Steam Workshop using Homeworld Remastered: How to upload a MOD for Homeworld Remastered This guide explains how to upload a MOD for Homeworld Remastered to the Steam Workshop.








Homeworld remastered collection save game location